While you have plenty of room to build a sprawling base, location counts. While the ACU can construct most basic buildings, you'll need to construct specialized engineer units to access the more specialized structures, such as sensors that can detect distant units and more advanced forms of defensive turrets. With those basic building blocks in place, you can then put up a land factory to provide ground units, an air factory for air units, and a naval factory for warships. The beginning build order might look something like this: Place mass extractors on the handful of mass-extraction sites on the map, then place energy generators to provide power. The goal is to maintain a positive flow of energy and mass, because if you run a deficit, you'll eventually drain whatever reserves you have and find yourself suffering from slowdowns in your economy. Energy is generated mainly by energy and fusion generators, which can be constructed anywhere. You can also turn energy into mass by using mass fabricators, but this is an energy-intensive process. The former can be recovered from certain spots on the map where mass extractors can be built. The two key resources are mass and energy. The ACU is the keystone unit because it not only houses you, but also lets you create, from scratch, a sprawling base and a mighty military with which to crush your enemies.īecause the game is set in the distant future, humanity has figured out how to replicate matter out of energy and energy out of matter, which is an important concept in figuring out how Supreme Commander's resource system works. In the midst of the smoldering crater is your armored command unit, otherwise known as a supreme commander. Each mission starts off with a bang-literally-because your arrival on each world is welcomed with an explosion, which is a result of the quantum teleportation. Hard-pressed on multiple fronts and battling both the Cybran and Aeon, you'll be quantum teleported from planet to planet to hold the line. The UEF campaign centers on your role as an up-and-coming commander in the UEF military. It also gave us a chance to get a feel for the gameplay and the scale of the action. Still, this gave us our first solid hands-on with the single-player portion of the game. We only had access to the UEF campaign and a few skirmish missions in the work-in-progress version of the game that we played. This translates into three single-player campaigns that will let you fight as each faction, as well as skirmish and multiplayer modes. The United Earth Federation (UEF) represents the old order, cybernetic humans have banded together as the Cybran Nation, and an alien-influenced faction has organized as the Aeon Illuminate. Humanity has colonized the galaxy and splintered into three warring factions. Supreme Commander is set in a distant future. Supreme Commander will let you attack your enemies on land, at sea, and in the air. Supreme Commander is currently undergoing an open multiplayer beta test, but we had a chance recently to check out part of the single-player game. You'll command armies that consist of hundreds of tanks and robotic war machines, air forces that consist of nimble fighters and strategic bombers, and navies that feature battleships and submarines, as you fight for control of alien worlds. However, even without that impressive pedigree, Supreme Commander would still be on many anticipated lists, thanks to its vast scale and promising gameplay. It's also the brainchild of creator Chris Taylor, who also created one of the most popular real-time strategy games ever made with 1997's Total Annihilation. Supreme Commander is a sci-fi real-time strategy game from Gas Powered Games and THQ. For fans of real-time strategy, 2007 couldn't arrive fast enough, and now that the New Year is here, the eagerly awaited Supreme Commander is that much closer to arriving.
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